/usr/share/perl5/pod
NameSizeModeActions
a2p.pod61070644editdlrm
perl.pod157480644editdlrm
perl56delta.pod1071840644editdlrm
perl58delta.pod1149080644editdlrm
perl561delta.pod1246970644editdlrm
perl570delta.pod216550644editdlrm
perl571delta.pod303820644editdlrm
perl572delta.pod255510644editdlrm
perl573delta.pod46440644editdlrm
perl581delta.pod380600644editdlrm
perl582delta.pod44700644editdlrm
perl583delta.pod63350644editdlrm
perl584delta.pod73630644editdlrm
perl585delta.pod58890644editdlrm
perl586delta.pod46510644editdlrm
perl587delta.pod83570644editdlrm
perl588delta.pod252670644editdlrm
perl589delta.pod539050644editdlrm
perl590delta.pod349510644editdlrm
perl591delta.pod111730644editdlrm
perl592delta.pod109540644editdlrm
perl593delta.pod170340644editdlrm
perl594delta.pod126610644editdlrm
perl595delta.pod189340644editdlrm
perl5004delta.pod562400644editdlrm
perl5005delta.pod342850644editdlrm
perl5100delta.pod539220644editdlrm
perl5101delta.pod438770644editdlrm
perlaix.pod181280644editdlrm
perlamiga.pod70310644editdlrm
perlapi.pod1694280644editdlrm
perlapio.pod193320644editdlrm
perlapollo.pod8290644editdlrm
perlartistic.pod68020644editdlrm
perlbeos.pod29390644editdlrm
perlbook.pod6630644editdlrm
perlboot.pod283550644editdlrm
perlbot.pod116750644editdlrm
perlbs2000.pod79290644editdlrm
perlcall.pod551730644editdlrm
perlce.pod92570644editdlrm
perlcheat.pod41530644editdlrm
perlclib.pod76840644editdlrm
perlcn.pod49150644editdlrm
perlcommunity.pod63980644editdlrm
perlcompile.pod95160644editdlrm
perlcygwin.pod281830644editdlrm
perldata.pod368790644editdlrm
perldbmfilter.pod49870644editdlrm
perldebguts.pod318870644editdlrm
perldebtut.pod213040644editdlrm
perldebug.pod375350644editdlrm
perldelta.pod438770644editdlrm
perldgux.pod28210644editdlrm
perldiag.pod1831510644editdlrm
perldoc.pod73100644editdlrm
perldos.pod108530644editdlrm
perldsc.pod254470644editdlrm
perlebcdic.pod666070644editdlrm
perlembed.pod380330644editdlrm
perlepoc.pod37790644editdlrm
perlfaq.pod248410644editdlrm
perlfaq1.pod177620644editdlrm
perlfaq2.pod216140644editdlrm
perlfaq3.pod385340644editdlrm
perlfaq4.pod814120644editdlrm
perlfaq5.pod492010644editdlrm
perlfaq6.pod385380644editdlrm
perlfaq7.pod375880644editdlrm
perlfaq8.pod461280644editdlrm
perlfaq9.pod241910644editdlrm
perlfilter.pod211400644editdlrm
perlfork.pod114400644editdlrm
perlform.pod168940644editdlrm
perlfreebsd.pod19500644editdlrm
perlfunc.pod2919090644editdlrm
perlglossary.pod1121390644editdlrm
perlgpl.pod188060644editdlrm
perlguts.pod1051820644editdlrm
perlhack.pod1215120644editdlrm
perlhaiku.pod15040644editdlrm
perlhist.pod387660644editdlrm
perlhpux.pod286500644editdlrm
perlhurd.pod19900644editdlrm
perlintern.pod264080644editdlrm
perlintro.pod214910644editdlrm
perliol.pod337550644editdlrm
perlipc.pod677610644editdlrm
perlirix.pod43970644editdlrm
perljp.pod80700644editdlrm
perlko.pod78920644editdlrm
perllexwarn.pod144350644editdlrm
perllinux.pod14920644editdlrm
perllocale.pod416160644editdlrm
perllol.pod82520644editdlrm
perlmachten.pod45000644editdlrm
perlmacos.pod21110644editdlrm
perlmacosx.pod113220644editdlrm
perlmint.pod95390644editdlrm
perlmod.pod244940644editdlrm
perlmodinstall.pod139290644editdlrm
perlmodlib.pod773330644editdlrm
perlmodstyle.pod211140644editdlrm
perlmpeix.pod150870644editdlrm
perlmroapi.pod29590644editdlrm
perlnetware.pod64880644editdlrm
perlnewmod.pod112140644editdlrm
perlnumber.pod83520644editdlrm
perlobj.pod218130644editdlrm
perlop.pod962250644editdlrm
perlopenbsd.pod12070644editdlrm
perlopentut.pod379970644editdlrm
perlos2.pod927830644editdlrm
perlos390.pod160740644editdlrm
perlos400.pod46180644editdlrm
perlothrtut.pod406570644editdlrm
perlpacktut.pod510470644editdlrm
perlperf.pod513280644editdlrm
perlplan9.pod51250644editdlrm
perlpod.pod216260644editdlrm
perlpodspec.pod677920644editdlrm
perlport.pod863020644editdlrm
perlpragma.pod43200644editdlrm
perlqnx.pod42460644editdlrm
perlre.pod827980644editdlrm
perlreapi.pod254270644editdlrm
perlrebackslash.pod201090644editdlrm
perlrecharclass.pod219090644editdlrm
perlref.pod264650644editdlrm
perlreftut.pod186700644editdlrm
perlreguts.pod368770644editdlrm
perlrepository.pod234530644editdlrm
perlrequick.pod176170644editdlrm
perlreref.pod119960644editdlrm
perlretut.pod1150050644editdlrm
perlriscos.pod15110644editdlrm
perlrun.pod499280644editdlrm
perlsec.pod235420644editdlrm
perlsolaris.pod291310644editdlrm
perlstyle.pod86180644editdlrm
perlsub.pod542220644editdlrm
perlsymbian.pod162220644editdlrm
perlsyn.pod310900644editdlrm
perlthrtut.pod465100644editdlrm
perltie.pod366650644editdlrm
perltoc.pod6429870644editdlrm
perltodo.pod483600644editdlrm
perltooc.pod514250644editdlrm
perltoot.pod686250644editdlrm
perltrap.pod411510644editdlrm
perltru64.pod77360644editdlrm
perltw.pod53840644editdlrm
perlunicode.pod561690644editdlrm
perlunifaq.pod128780644editdlrm
perluniintro.pod329730644editdlrm
perlunitut.pod79070644editdlrm
perlutil.pod98810644editdlrm
perluts.pod31800644editdlrm
perlvar.pod591330644editdlrm
perlvmesa.pod39520644editdlrm
perlvms.pod525450644editdlrm
perlvos.pod55670644editdlrm
perlwin32.pod408090644editdlrm
perlxs.pod741940644editdlrm
perlxstut.pod496700644editdlrm
Edit: /usr/share/perl5/pod/perlobj.pod (21813B)
=head1 NAME X X perlobj - Perl objects =head1 DESCRIPTION First you need to understand what references are in Perl. See L for that. Second, if you still find the following reference work too complicated, a tutorial on object-oriented programming in Perl can be found in L and L. If you're still with us, then here are three very simple definitions that you should find reassuring. =over 4 =item 1. An object is simply a reference that happens to know which class it belongs to. =item 2. A class is simply a package that happens to provide methods to deal with object references. =item 3. A method is simply a subroutine that expects an object reference (or a package name, for class methods) as the first argument. =back We'll cover these points now in more depth. =head2 An Object is Simply a Reference X X X X Unlike say C++, Perl doesn't provide any special syntax for constructors. A constructor is merely a subroutine that returns a reference to something "blessed" into a class, generally the class that the subroutine is defined in. Here is a typical constructor: package Critter; sub new { bless {} } That word C isn't special. You could have written a construct this way, too: package Critter; sub spawn { bless {} } This might even be preferable, because the C++ programmers won't be tricked into thinking that C works in Perl as it does in C++. It doesn't. We recommend that you name your constructors whatever makes sense in the context of the problem you're solving. For example, constructors in the Tk extension to Perl are named after the widgets they create. One thing that's different about Perl constructors compared with those in C++ is that in Perl, they have to allocate their own memory. (The other things is that they don't automatically call overridden base-class constructors.) The C<{}> allocates an anonymous hash containing no key/value pairs, and returns it The bless() takes that reference and tells the object it references that it's now a Critter, and returns the reference. This is for convenience, because the referenced object itself knows that it has been blessed, and the reference to it could have been returned directly, like this: sub new { my $self = {}; bless $self; return $self; } You often see such a thing in more complicated constructors that wish to call methods in the class as part of the construction: sub new { my $self = {}; bless $self; $self->initialize(); return $self; } If you care about inheritance (and you should; see L), then you want to use the two-arg form of bless so that your constructors may be inherited: sub new { my $class = shift; my $self = {}; bless $self, $class; $self->initialize(); return $self; } Or if you expect people to call not just C<< CLASS->new() >> but also C<< $obj->new() >>, then use something like the following. (Note that using this to call new() on an instance does not automatically perform any copying. If you want a shallow or deep copy of an object, you'll have to specifically allow for that.) The initialize() method used will be of whatever $class we blessed the object into: sub new { my $this = shift; my $class = ref($this) || $this; my $self = {}; bless $self, $class; $self->initialize(); return $self; } Within the class package, the methods will typically deal with the reference as an ordinary reference. Outside the class package, the reference is generally treated as an opaque value that may be accessed only through the class's methods. Although a constructor can in theory re-bless a referenced object currently belonging to another class, this is almost certainly going to get you into trouble. The new class is responsible for all cleanup later. The previous blessing is forgotten, as an object may belong to only one class at a time. (Although of course it's free to inherit methods from many classes.) If you find yourself having to do this, the parent class is probably misbehaving, though. A clarification: Perl objects are blessed. References are not. Objects know which package they belong to. References do not. The bless() function uses the reference to find the object. Consider the following example: $a = {}; $b = $a; bless $a, BLAH; print "\$b is a ", ref($b), "\n"; This reports $b as being a BLAH, so obviously bless() operated on the object and not on the reference. =head2 A Class is Simply a Package X X X<@ISA> X Unlike say C++, Perl doesn't provide any special syntax for class definitions. You use a package as a class by putting method definitions into the class. There is a special array within each package called @ISA, which says where else to look for a method if you can't find it in the current package. This is how Perl implements inheritance. Each element of the @ISA array is just the name of another package that happens to be a class package. The classes are searched for missing methods in depth-first, left-to-right order by default (see L for alternative search order and other in-depth information). The classes accessible through @ISA are known as base classes of the current class. All classes implicitly inherit from class C as their last base class. Several commonly used methods are automatically supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> or L for more details. X X X If a missing method is found in a base class, it is cached in the current class for efficiency. Changing @ISA or defining new subroutines invalidates the cache and causes Perl to do the lookup again. If neither the current class, its named base classes, nor the UNIVERSAL class contains the requested method, these three places are searched all over again, this time looking for a method named AUTOLOAD(). If an AUTOLOAD is found, this method is called on behalf of the missing method, setting the package global $AUTOLOAD to be the fully qualified name of the method that was intended to be called. X If none of that works, Perl finally gives up and complains. If you want to stop the AUTOLOAD inheritance say simply X sub AUTOLOAD; and the call will die using the name of the sub being called. Perl classes do method inheritance only. Data inheritance is left up to the class itself. By and large, this is not a problem in Perl, because most classes model the attributes of their object using an anonymous hash, which serves as its own little namespace to be carved up by the various classes that might want to do something with the object. The only problem with this is that you can't sure that you aren't using a piece of the hash that isn't already used. A reasonable workaround is to prepend your fieldname in the hash with the package name. X X sub bump { my $self = shift; $self->{ __PACKAGE__ . ".count"}++; } =head2 A Method is Simply a Subroutine X Unlike say C++, Perl doesn't provide any special syntax for method definition. (It does provide a little syntax for method invocation though. More on that later.) A method expects its first argument to be the object (reference) or package (string) it is being invoked on. There are two ways of calling methods, which we'll call class methods and instance methods. A class method expects a class name as the first argument. It provides functionality for the class as a whole, not for any individual object belonging to the class. Constructors are often class methods, but see L and L for alternatives. Many class methods simply ignore their first argument, because they already know what package they're in and don't care what package they were invoked via. (These aren't necessarily the same, because class methods follow the inheritance tree just like ordinary instance methods.) Another typical use for class methods is to look up an object by name: sub find { my ($class, $name) = @_; $objtable{$name}; } An instance method expects an object reference as its first argument. Typically it shifts the first argument into a "self" or "this" variable, and then uses that as an ordinary reference. sub display { my $self = shift; my @keys = @_ ? @_ : sort keys %$self; foreach $key (@keys) { print "\t$key => $self->{$key}\n"; } } =head2 Method Invocation X X X X<< -> >> For various historical and other reasons, Perl offers two equivalent ways to write a method call. The simpler and more common way is to use the arrow notation: my $fred = Critter->find("Fred"); $fred->display("Height", "Weight"); You should already be familiar with the use of the C<< -> >> operator with references. In fact, since C<$fred> above is a reference to an object, you could think of the method call as just another form of dereferencing. Whatever is on the left side of the arrow, whether a reference or a class name, is passed to the method subroutine as its first argument. So the above code is mostly equivalent to: my $fred = Critter::find("Critter", "Fred"); Critter::display($fred, "Height", "Weight"); How does Perl know which package the subroutine is in? By looking at the left side of the arrow, which must be either a package name or a reference to an object, i.e. something that has been blessed to a package. Either way, that's the package where Perl starts looking. If that package has no subroutine with that name, Perl starts looking for it in any base classes of that package, and so on. If you need to, you I force Perl to start looking in some other package: my $barney = MyCritter->Critter::find("Barney"); $barney->Critter::display("Height", "Weight"); Here C is presumably a subclass of C that defines its own versions of find() and display(). We haven't specified what those methods do, but that doesn't matter above since we've forced Perl to start looking for the subroutines in C. As a special case of the above, you may use the C pseudo-class to tell Perl to start looking for the method in the packages named in the current class's C<@ISA> list. X package MyCritter; use base 'Critter'; # sets @MyCritter::ISA = ('Critter'); sub display { my ($self, @args) = @_; $self->SUPER::display("Name", @args); } It is important to note that C refers to the superclass(es) of the I and not to the superclass(es) of the object. Also, the C pseudo-class can only currently be used as a modifier to a method name, but not in any of the other ways that class names are normally used, eg: X something->SUPER::method(...); # OK SUPER::method(...); # WRONG SUPER->method(...); # WRONG Instead of a class name or an object reference, you can also use any expression that returns either of those on the left side of the arrow. So the following statement is valid: Critter->find("Fred")->display("Height", "Weight"); and so is the following: my $fred = (reverse "rettirC")->find(reverse "derF"); The right side of the arrow typically is the method name, but a simple scalar variable containing either the method name or a subroutine reference can also be used. If the right side of the arrow is a scalar containing a reference to a subroutine, then this is equivalent to calling the referenced subroutine directly with the class name or object on the left side of the arrow as its first argument. No lookup is done and there is no requirement that the subroutine be defined in any package related to the class name or object on the left side of the arrow. For example, the following calls to $display are equivalent: my $display = sub { my $self = shift; ... }; $fred->$display("Height", "Weight"); $display->($fred, "Height", "Weight"); =head2 Indirect Object Syntax X X X The other way to invoke a method is by using the so-called "indirect object" notation. This syntax was available in Perl 4 long before objects were introduced, and is still used with filehandles like this: print STDERR "help!!!\n"; The same syntax can be used to call either object or class methods. my $fred = find Critter "Fred"; display $fred "Height", "Weight"; Notice that there is no comma between the object or class name and the parameters. This is how Perl can tell you want an indirect method call instead of an ordinary subroutine call. But what if there are no arguments? In that case, Perl must guess what you want. Even worse, it must make that guess I. Usually Perl gets it right, but when it doesn't you get a function call compiled as a method, or vice versa. This can introduce subtle bugs that are hard to detect. For example, a call to a method C in indirect notation -- as C++ programmers are wont to make -- can be miscompiled into a subroutine call if there's already a C function in scope. You'd end up calling the current package's C as a subroutine, rather than the desired class's method. The compiler tries to cheat by remembering bareword Cs, but the grief when it messes up just isn't worth the years of debugging it will take you to track down such subtle bugs. There is another problem with this syntax: the indirect object is limited to a name, a scalar variable, or a block, because it would have to do too much lookahead otherwise, just like any other postfix dereference in the language. (These are the same quirky rules as are used for the filehandle slot in functions like C and C.) This can lead to horribly confusing precedence problems, as in these next two lines: move $obj->{FIELD}; # probably wrong! move $ary[$i]; # probably wrong! Those actually parse as the very surprising: $obj->move->{FIELD}; # Well, lookee here $ary->move([$i]); # Didn't expect this one, eh? Rather than what you might have expected: $obj->{FIELD}->move(); # You should be so lucky. $ary[$i]->move; # Yeah, sure. To get the correct behavior with indirect object syntax, you would have to use a block around the indirect object: move {$obj->{FIELD}}; move {$ary[$i]}; Even then, you still have the same potential problem if there happens to be a function named C in the current package. B >> notation suffers from neither of these disturbing ambiguities, so we recommend you use it exclusively.> However, you may still end up having to read code using the indirect object notation, so it's important to be familiar with it. =head2 Default UNIVERSAL methods X The C package automatically contains the following methods that are inherited by all other classes: =over 4 =item isa(CLASS) X C returns I if its object is blessed into a subclass of C =item DOES(ROLE) X C returns I if its object claims to perform the role C. By default, this is equivalent to C. =item can(METHOD) X C checks to see if its object has a method called C, if it does then a reference to the sub is returned, if it does not then C is returned. =item VERSION( [NEED] ) X C returns the version number of the class (package). If the NEED argument is given then it will check that the current version (as defined by the $VERSION variable in the given package) not less than NEED; it will die if this is not the case. This method is called automatically by the C form of C. use Package 1.2 qw(some imported subs); # implies: Package->VERSION(1.2); =back =head2 Destructors X X When the last reference to an object goes away, the object is automatically destroyed. (This may even be after you exit, if you've stored references in global variables.) If you want to capture control just before the object is freed, you may define a DESTROY method in your class. It will automatically be called at the appropriate moment, and you can do any extra cleanup you need to do. Perl passes a reference to the object under destruction as the first (and only) argument. Beware that the reference is a read-only value, and cannot be modified by manipulating C<$_[0]> within the destructor. The object itself (i.e. the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>, C<%{$_[0]}> etc.) is not similarly constrained. Since DESTROY methods can be called at unpredictable times, it is important that you localise any global variables that the method may update. In particular, localise C<$@> if you use C and localise C<$?> if you use C or backticks. If you arrange to re-bless the reference before the destructor returns, perl will again call the DESTROY method for the re-blessed object after the current one returns. This can be used for clean delegation of object destruction, or for ensuring that destructors in the base classes of your choosing get called. Explicitly calling DESTROY is also possible, but is usually never needed. Do not confuse the previous discussion with how objects I in the current one are destroyed. Such objects will be freed and destroyed automatically when the current object is freed, provided no other references to them exist elsewhere. =head2 Summary That's about all there is to it. Now you need just to go off and buy a book about object-oriented design methodology, and bang your forehead with it for the next six months or so. =head2 Two-Phased Garbage Collection X X X X X X For most purposes, Perl uses a fast and simple, reference-based garbage collection system. That means there's an extra dereference going on at some level, so if you haven't built your Perl executable using your C compiler's C<-O> flag, performance will suffer. If you I built Perl with C, then this probably won't matter. A more serious concern is that unreachable memory with a non-zero reference count will not normally get freed. Therefore, this is a bad idea: { my $a; $a = \$a; } Even thought $a I go away, it can't. When building recursive data structures, you'll have to break the self-reference yourself explicitly if you don't care to leak. For example, here's a self-referential node such as one might use in a sophisticated tree structure: sub new_node { my $class = shift; my $node = {}; $node->{LEFT} = $node->{RIGHT} = $node; $node->{DATA} = [ @_ ]; return bless $node => $class; } If you create nodes like that, they (currently) won't go away unless you break their self reference yourself. (In other words, this is not to be construed as a feature, and you shouldn't depend on it.) Almost. When an interpreter thread finally shuts down (usually when your program exits), then a rather costly but complete mark-and-sweep style of garbage collection is performed, and everything allocated by that thread gets destroyed. This is essential to support Perl as an embedded or a multithreadable language. For example, this program demonstrates Perl's two-phased garbage collection: #!/usr/bin/perl package Subtle; sub new { my $test; $test = \$test; warn "CREATING " . \$test; return bless \$test; } sub DESTROY { my $self = shift; warn "DESTROYING $self"; } package main; warn "starting program"; { my $a = Subtle->new; my $b = Subtle->new; $$a = 0; # break selfref warn "leaving block"; } warn "just exited block"; warn "time to die..."; exit; When run as F, the following output is produced: starting program at /foo/test line 18. CREATING SCALAR(0x8e5b8) at /foo/test line 7. CREATING SCALAR(0x8e57c) at /foo/test line 7. leaving block at /foo/test line 23. DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13. just exited block at /foo/test line 26. time to die... at /foo/test line 27. DESTROYING Subtle=SCALAR(0x8e57c) during global destruction. Notice that "global destruction" bit there? That's the thread garbage collector reaching the unreachable. Objects are always destructed, even when regular refs aren't. Objects are destructed in a separate pass before ordinary refs just to prevent object destructors from using refs that have been themselves destructed. Plain refs are only garbage-collected if the destruct level is greater than 0. You can test the higher levels of global destruction by setting the PERL_DESTRUCT_LEVEL environment variable, presuming C<-DDEBUGGING> was enabled during perl build time. See L for more information. A more complete garbage collection strategy will be implemented at a future date. In the meantime, the best solution is to create a non-recursive container class that holds a pointer to the self-referential data structure. Define a DESTROY method for the containing object's class that manually breaks the circularities in the self-referential structure. =head1 SEE ALSO A kinder, gentler tutorial on object-oriented programming in Perl can be found in L, L and L. You should also check out L for other object tricks, traps, and tips, as well as L for some style guides on constructing both modules and classes.