/opt/alt/python33/lib64/python3.3/idlelib
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Icons/-0755rm
idle_test/-0755rm
__pycache__/-0755rm
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idlever.py230644editdlrm
IOBinding.py198620644editdlrm
keybindingDialog.py124270644editdlrm
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__init__.py370644editdlrm
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Edit: /opt/alt/python33/lib64/python3.3/idlelib/MultiCall.py (17529B)
""" MultiCall - a class which inherits its methods from a Tkinter widget (Text, for example), but enables multiple calls of functions per virtual event - all matching events will be called, not only the most specific one. This is done by wrapping the event functions - event_add, event_delete and event_info. MultiCall recognizes only a subset of legal event sequences. Sequences which are not recognized are treated by the original Tk handling mechanism. A more-specific event will be called before a less-specific event. The recognized sequences are complete one-event sequences (no emacs-style Ctrl-X Ctrl-C, no shortcuts like <3>), for all types of events. Key/Button Press/Release events can have modifiers. The recognized modifiers are Shift, Control, Option and Command for Mac, and Control, Alt, Shift, Meta/M for other platforms. For all events which were handled by MultiCall, a new member is added to the event instance passed to the binded functions - mc_type. This is one of the event type constants defined in this module (such as MC_KEYPRESS). For Key/Button events (which are handled by MultiCall and may receive modifiers), another member is added - mc_state. This member gives the state of the recognized modifiers, as a combination of the modifier constants also defined in this module (for example, MC_SHIFT). Using these members is absolutely portable. The order by which events are called is defined by these rules: 1. A more-specific event will be called before a less-specific event. 2. A recently-binded event will be called before a previously-binded event, unless this conflicts with the first rule. Each function will be called at most once for each event. """ import sys import re import tkinter from idlelib import macosxSupport # the event type constants, which define the meaning of mc_type MC_KEYPRESS=0; MC_KEYRELEASE=1; MC_BUTTONPRESS=2; MC_BUTTONRELEASE=3; MC_ACTIVATE=4; MC_CIRCULATE=5; MC_COLORMAP=6; MC_CONFIGURE=7; MC_DEACTIVATE=8; MC_DESTROY=9; MC_ENTER=10; MC_EXPOSE=11; MC_FOCUSIN=12; MC_FOCUSOUT=13; MC_GRAVITY=14; MC_LEAVE=15; MC_MAP=16; MC_MOTION=17; MC_MOUSEWHEEL=18; MC_PROPERTY=19; MC_REPARENT=20; MC_UNMAP=21; MC_VISIBILITY=22; # the modifier state constants, which define the meaning of mc_state MC_SHIFT = 1<<0; MC_CONTROL = 1<<2; MC_ALT = 1<<3; MC_META = 1<<5 MC_OPTION = 1<<6; MC_COMMAND = 1<<7 # define the list of modifiers, to be used in complex event types. if macosxSupport.runningAsOSXApp(): _modifiers = (("Shift",), ("Control",), ("Option",), ("Command",)) _modifier_masks = (MC_SHIFT, MC_CONTROL, MC_OPTION, MC_COMMAND) else: _modifiers = (("Control",), ("Alt",), ("Shift",), ("Meta", "M")) _modifier_masks = (MC_CONTROL, MC_ALT, MC_SHIFT, MC_META) # a dictionary to map a modifier name into its number _modifier_names = dict([(name, number) for number in range(len(_modifiers)) for name in _modifiers[number]]) # A binder is a class which binds functions to one type of event. It has two # methods: bind and unbind, which get a function and a parsed sequence, as # returned by _parse_sequence(). There are two types of binders: # _SimpleBinder handles event types with no modifiers and no detail. # No Python functions are called when no events are binded. # _ComplexBinder handles event types with modifiers and a detail. # A Python function is called each time an event is generated. class _SimpleBinder: def __init__(self, type, widget, widgetinst): self.type = type self.sequence = '<'+_types[type][0]+'>' self.widget = widget self.widgetinst = widgetinst self.bindedfuncs = [] self.handlerid = None def bind(self, triplet, func): if not self.handlerid: def handler(event, l = self.bindedfuncs, mc_type = self.type): event.mc_type = mc_type wascalled = {} for i in range(len(l)-1, -1, -1): func = l[i] if func not in wascalled: wascalled[func] = True r = func(event) if r: return r self.handlerid = self.widget.bind(self.widgetinst, self.sequence, handler) self.bindedfuncs.append(func) def unbind(self, triplet, func): self.bindedfuncs.remove(func) if not self.bindedfuncs: self.widget.unbind(self.widgetinst, self.sequence, self.handlerid) self.handlerid = None def __del__(self): if self.handlerid: self.widget.unbind(self.widgetinst, self.sequence, self.handlerid) # An int in range(1 << len(_modifiers)) represents a combination of modifiers # (if the least significent bit is on, _modifiers[0] is on, and so on). # _state_subsets gives for each combination of modifiers, or *state*, # a list of the states which are a subset of it. This list is ordered by the # number of modifiers is the state - the most specific state comes first. _states = range(1 << len(_modifiers)) _state_names = [''.join(m[0]+'-' for i, m in enumerate(_modifiers) if (1 << i) & s) for s in _states] def expand_substates(states): '''For each item of states return a list containing all combinations of that item with individual bits reset, sorted by the number of set bits. ''' def nbits(n): "number of bits set in n base 2" nb = 0 while n: n, rem = divmod(n, 2) nb += rem return nb statelist = [] for state in states: substates = list(set(state & x for x in states)) substates.sort(key=nbits, reverse=True) statelist.append(substates) return statelist _state_subsets = expand_substates(_states) # _state_codes gives for each state, the portable code to be passed as mc_state _state_codes = [] for s in _states: r = 0 for i in range(len(_modifiers)): if (1 << i) & s: r |= _modifier_masks[i] _state_codes.append(r) class _ComplexBinder: # This class binds many functions, and only unbinds them when it is deleted. # self.handlerids is the list of seqs and ids of binded handler functions. # The binded functions sit in a dictionary of lists of lists, which maps # a detail (or None) and a state into a list of functions. # When a new detail is discovered, handlers for all the possible states # are binded. def __create_handler(self, lists, mc_type, mc_state): def handler(event, lists = lists, mc_type = mc_type, mc_state = mc_state, ishandlerrunning = self.ishandlerrunning, doafterhandler = self.doafterhandler): ishandlerrunning[:] = [True] event.mc_type = mc_type event.mc_state = mc_state wascalled = {} r = None for l in lists: for i in range(len(l)-1, -1, -1): func = l[i] if func not in wascalled: wascalled[func] = True r = l[i](event) if r: break if r: break ishandlerrunning[:] = [] # Call all functions in doafterhandler and remove them from list for f in doafterhandler: f() doafterhandler[:] = [] if r: return r return handler def __init__(self, type, widget, widgetinst): self.type = type self.typename = _types[type][0] self.widget = widget self.widgetinst = widgetinst self.bindedfuncs = {None: [[] for s in _states]} self.handlerids = [] # we don't want to change the lists of functions while a handler is # running - it will mess up the loop and anyway, we usually want the # change to happen from the next event. So we have a list of functions # for the handler to run after it finishes calling the binded functions. # It calls them only once. # ishandlerrunning is a list. An empty one means no, otherwise - yes. # this is done so that it would be mutable. self.ishandlerrunning = [] self.doafterhandler = [] for s in _states: lists = [self.bindedfuncs[None][i] for i in _state_subsets[s]] handler = self.__create_handler(lists, type, _state_codes[s]) seq = '<'+_state_names[s]+self.typename+'>' self.handlerids.append((seq, self.widget.bind(self.widgetinst, seq, handler))) def bind(self, triplet, func): if triplet[2] not in self.bindedfuncs: self.bindedfuncs[triplet[2]] = [[] for s in _states] for s in _states: lists = [ self.bindedfuncs[detail][i] for detail in (triplet[2], None) for i in _state_subsets[s] ] handler = self.__create_handler(lists, self.type, _state_codes[s]) seq = "<%s%s-%s>"% (_state_names[s], self.typename, triplet[2]) self.handlerids.append((seq, self.widget.bind(self.widgetinst, seq, handler))) doit = lambda: self.bindedfuncs[triplet[2]][triplet[0]].append(func) if not self.ishandlerrunning: doit() else: self.doafterhandler.append(doit) def unbind(self, triplet, func): doit = lambda: self.bindedfuncs[triplet[2]][triplet[0]].remove(func) if not self.ishandlerrunning: doit() else: self.doafterhandler.append(doit) def __del__(self): for seq, id in self.handlerids: self.widget.unbind(self.widgetinst, seq, id) # define the list of event types to be handled by MultiEvent. the order is # compatible with the definition of event type constants. _types = ( ("KeyPress", "Key"), ("KeyRelease",), ("ButtonPress", "Button"), ("ButtonRelease",), ("Activate",), ("Circulate",), ("Colormap",), ("Configure",), ("Deactivate",), ("Destroy",), ("Enter",), ("Expose",), ("FocusIn",), ("FocusOut",), ("Gravity",), ("Leave",), ("Map",), ("Motion",), ("MouseWheel",), ("Property",), ("Reparent",), ("Unmap",), ("Visibility",), ) # which binder should be used for every event type? _binder_classes = (_ComplexBinder,) * 4 + (_SimpleBinder,) * (len(_types)-4) # A dictionary to map a type name into its number _type_names = dict([(name, number) for number in range(len(_types)) for name in _types[number]]) _keysym_re = re.compile(r"^\w+$") _button_re = re.compile(r"^[1-5]$") def _parse_sequence(sequence): """Get a string which should describe an event sequence. If it is successfully parsed as one, return a tuple containing the state (as an int), the event type (as an index of _types), and the detail - None if none, or a string if there is one. If the parsing is unsuccessful, return None. """ if not sequence or sequence[0] != '<' or sequence[-1] != '>': return None words = sequence[1:-1].split('-') modifiers = 0 while words and words[0] in _modifier_names: modifiers |= 1 << _modifier_names[words[0]] del words[0] if words and words[0] in _type_names: type = _type_names[words[0]] del words[0] else: return None if _binder_classes[type] is _SimpleBinder: if modifiers or words: return None else: detail = None else: # _ComplexBinder if type in [_type_names[s] for s in ("KeyPress", "KeyRelease")]: type_re = _keysym_re else: type_re = _button_re if not words: detail = None elif len(words) == 1 and type_re.match(words[0]): detail = words[0] else: return None return modifiers, type, detail def _triplet_to_sequence(triplet): if triplet[2]: return '<'+_state_names[triplet[0]]+_types[triplet[1]][0]+'-'+ \ triplet[2]+'>' else: return '<'+_state_names[triplet[0]]+_types[triplet[1]][0]+'>' _multicall_dict = {} def MultiCallCreator(widget): """Return a MultiCall class which inherits its methods from the given widget class (for example, Tkinter.Text). This is used instead of a templating mechanism. """ if widget in _multicall_dict: return _multicall_dict[widget] class MultiCall (widget): assert issubclass(widget, tkinter.Misc) def __init__(self, *args, **kwargs): widget.__init__(self, *args, **kwargs) # a dictionary which maps a virtual event to a tuple with: # 0. the function binded # 1. a list of triplets - the sequences it is binded to self.__eventinfo = {} self.__binders = [_binder_classes[i](i, widget, self) for i in range(len(_types))] def bind(self, sequence=None, func=None, add=None): #print("bind(%s, %s, %s)" % (sequence, func, add), # file=sys.__stderr__) if type(sequence) is str and len(sequence) > 2 and \ sequence[:2] == "<<" and sequence[-2:] == ">>": if sequence in self.__eventinfo: ei = self.__eventinfo[sequence] if ei[0] is not None: for triplet in ei[1]: self.__binders[triplet[1]].unbind(triplet, ei[0]) ei[0] = func if ei[0] is not None: for triplet in ei[1]: self.__binders[triplet[1]].bind(triplet, func) else: self.__eventinfo[sequence] = [func, []] return widget.bind(self, sequence, func, add) def unbind(self, sequence, funcid=None): if type(sequence) is str and len(sequence) > 2 and \ sequence[:2] == "<<" and sequence[-2:] == ">>" and \ sequence in self.__eventinfo: func, triplets = self.__eventinfo[sequence] if func is not None: for triplet in triplets: self.__binders[triplet[1]].unbind(triplet, func) self.__eventinfo[sequence][0] = None return widget.unbind(self, sequence, funcid) def event_add(self, virtual, *sequences): #print("event_add(%s, %s)" % (repr(virtual), repr(sequences)), # file=sys.__stderr__) if virtual not in self.__eventinfo: self.__eventinfo[virtual] = [None, []] func, triplets = self.__eventinfo[virtual] for seq in sequences: triplet = _parse_sequence(seq) if triplet is None: #print("Tkinter event_add(%s)" % seq, file=sys.__stderr__) widget.event_add(self, virtual, seq) else: if func is not None: self.__binders[triplet[1]].bind(triplet, func) triplets.append(triplet) def event_delete(self, virtual, *sequences): if virtual not in self.__eventinfo: return func, triplets = self.__eventinfo[virtual] for seq in sequences: triplet = _parse_sequence(seq) if triplet is None: #print("Tkinter event_delete: %s" % seq, file=sys.__stderr__) widget.event_delete(self, virtual, seq) else: if func is not None: self.__binders[triplet[1]].unbind(triplet, func) triplets.remove(triplet) def event_info(self, virtual=None): if virtual is None or virtual not in self.__eventinfo: return widget.event_info(self, virtual) else: return tuple(map(_triplet_to_sequence, self.__eventinfo[virtual][1])) + \ widget.event_info(self, virtual) def __del__(self): for virtual in self.__eventinfo: func, triplets = self.__eventinfo[virtual] if func: for triplet in triplets: self.__binders[triplet[1]].unbind(triplet, func) _multicall_dict[widget] = MultiCall return MultiCall if __name__ == "__main__": # Test root = tkinter.Tk() text = MultiCallCreator(tkinter.Text)(root) text.pack() def bindseq(seq, n=[0]): def handler(event): print(seq) text.bind("<>"%n[0], handler) text.event_add("<>"%n[0], seq) n[0] += 1 bindseq("") bindseq("") bindseq("") bindseq("") bindseq("") bindseq("") bindseq("") bindseq("") bindseq("") bindseq("") bindseq("") root.mainloop()